Mermail Atlantean Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Abyssrhine, the Atlantean Spirit
 Rarity
Abyssrhine, the Atlantean Spirit
 Rarity
Abyssrhine, the Atlantean Spirit
WATER 3
Abyssrhine, the Atlantean Spirit
  • ATK:

  • 1600

  • DEF:

  • 1600


(This card is always treated as a "Mermail" card.) You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.

SR Rarity
Artifact Lancea
SR Rarity
Artifact Lancea
SR Rarity
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

SR Rarity
Atlantean Dragoons
SR Rarity
Atlantean Dragoons
SR Rarity
Atlantean Dragoons
WATER 4
Atlantean Dragoons
  • ATK:

  • 1800

  • DEF:

  • 0


All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".

SR Rarity
Atlantean Heavy Infantry
SR Rarity
Atlantean Heavy Infantry
SR Rarity
Atlantean Heavy Infantry
WATER 2
Atlantean Heavy Infantry
  • ATK:

  • 0

  • DEF:

  • 1600


During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.

SR Rarity
General Raiho of the Ice Barrier
SR Rarity
General Raiho of the Ice Barrier
SR Rarity
General Raiho of the Ice Barrier
WATER 6
General Raiho of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 2300


When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

N Rarity
Mermail Abysspike
N Rarity
Mermail Abysspike
N Rarity
Mermail Abysspike
WATER 4
Mermail Abysspike
  • ATK:

  • 1600

  • DEF:

  • 800


When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.

SR Rarity
Mermail Abyssteus
SR Rarity
Mermail Abyssteus
SR Rarity
Mermail Abyssteus
WATER 7
Mermail Abyssteus
  • ATK:

  • 1700

  • DEF:

  • 2400


You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.

 Rarity
Mermail Shadow Squad
 Rarity
Mermail Shadow Squad
 Rarity
Mermail Shadow Squad
WATER 3
Mermail Shadow Squad
  • ATK:

  • 0

  • DEF:

  • 1900


(This card is always treated as an "Atlantean" card.) You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Squad", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Squad" once per turn.

SR Rarity
Moulinglacia the Elemental Lord
SR Rarity
Moulinglacia the Elemental Lord
SR Rarity
Moulinglacia the Elemental Lord
WATER 8
Moulinglacia the Elemental Lord
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.

UR Rarity
Neptabyss, the Atlantean Prince
UR Rarity
Neptabyss, the Atlantean Prince
UR Rarity
Neptabyss, the Atlantean Prince
WATER 1
Neptabyss, the Atlantean Prince
  • ATK:

  • 800

  • DEF:

  • 0


You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.

 Rarity
Poseidra, the Storming Atlantean
 Rarity
Poseidra, the Storming Atlantean
 Rarity
Poseidra, the Storming Atlantean
WATER 7
Poseidra, the Storming Atlantean
  • ATK:

  • 2800

  • DEF:

  • 1600


While you control a monster, except "Poseidra, the Storming Atlantean", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Poseidra, the Storming Atlantean" once per turn. You can send 1 other WATER monster from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Atlantean" or "Mermail" monster from your Deck to the GY, then target 1 card your opponent controls; return it to the hand.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

N Rarity
Deep Sea Minstrel
N Rarity
Deep Sea Minstrel
N Rarity
Deep Sea Minstrel
WATER 3
Deep Sea Minstrel
  • ATK:

  • 1200

  • DEF:

  • 1500


You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

     Rarity
    Dominus Impulse
     Rarity
    Dominus Impulse
     Rarity
    Dominus Impulse
    Trap Normal
    Dominus Impulse

      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

      Extra Deck

      SR Rarity
      Marincess Coral Anemone
      SR Rarity
      Marincess Coral Anemone
      SR Rarity
      Marincess Coral Anemone
      WATER
      Marincess Coral Anemone
      • ATK:

      • 2000

      • LINK-2

      Link Arrow:

      Left

      Bottom


      2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

      UR Rarity
      Mermail Abyssalacia
      UR Rarity
      Mermail Abyssalacia
      UR Rarity
      Mermail Abyssalacia
      WATER
      Mermail Abyssalacia
      • ATK:

      • 1600

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom-Right


      2 Fish, Sea Serpent, and/or Aqua monsters Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. ● During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand. ● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.

       Rarity
      Mermail King - Neptabyss
       Rarity
      Mermail King - Neptabyss
       Rarity
      Mermail King - Neptabyss
      WATER
      Mermail King - Neptabyss
      • ATK:

      • 2300

      • LINK-3

      Link Arrow:

      Bottom-Left

      Bottom

      Bottom-Right


      2+ monsters, including a Fish, Sea Serpent, or Aqua monster Your opponent cannot target WATER monsters this card points to with card effects. You can only use each of the following effects of "Mermail King - Neptabyss" once per turn. If a WATER monster(s) is sent to the GY to activate a card or effect (except during the Damage Step): You can take 1 "Abyss-" Equip Spell from your Deck or GY and either add it to your hand or equip it to this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 "Atlantean" or "Mermail" monster from your Deck to your hand.

      UR Rarity
      Adamancipator Risen - Dragite
      UR Rarity
      Adamancipator Risen - Dragite
      UR Rarity
      Adamancipator Risen - Dragite
      WATER 8
      Adamancipator Risen - Dragite
      • ATK:

      • 3000

      • DEF:

      • 2200


      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

      UR Rarity
      Icejade Gymir Aegirine
      UR Rarity
      Icejade Gymir Aegirine
      UR Rarity
      Icejade Gymir Aegirine
      WATER 10
      Icejade Gymir Aegirine
      • ATK:

      • 3000

      • DEF:

      • 1500


      1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

      UR Rarity
      Lancea, Ancestral Dragon of the Ice Mountain
      UR Rarity
      Lancea, Ancestral Dragon of the Ice Mountain
      UR Rarity
      Lancea, Ancestral Dragon of the Ice Mountain
      WATER 10
      Lancea, Ancestral Dragon of the Ice Mountain
      • ATK:

      • 3300

      • DEF:

      • 2700


      1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)

      UR Rarity
      Trishula, Dragon of the Ice Barrier
      UR Rarity
      Trishula, Dragon of the Ice Barrier
      UR Rarity
      Trishula, Dragon of the Ice Barrier
      WATER 9
      Trishula, Dragon of the Ice Barrier
      • ATK:

      • 2700

      • DEF:

      • 2000


      1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

      UR Rarity
      Deep Sea Prima Donna
      UR Rarity
      Deep Sea Prima Donna
      UR Rarity
      Deep Sea Prima Donna
      WATER 7
      Deep Sea Prima Donna
      • ATK:

      • 1500

      • DEF:

      • 2700


      1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.

      UR Rarity
      Abyss Dweller
      UR Rarity
      Abyss Dweller
      UR Rarity
      Abyss Dweller
      WATER
      Abyss Dweller
      • ATK:

      • 1700

      • DEF:

      • 1400


      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

       Rarity
      Abysstrite, the Atlantean Spirit
       Rarity
      Abysstrite, the Atlantean Spirit
       Rarity
      Abysstrite, the Atlantean Spirit
      WATER
      Abysstrite, the Atlantean Spirit
      • ATK:

      • 2100

      • DEF:

      • 2800


      2+ Level 7 WATER monsters WATER monsters you control gain 300 ATK/DEF for each material attached to this card. You can only use each of the following effects of "Abysstrite, the Atlantean Spirit" once per turn. If this card is Xyz Summoned: You can target 1 Level 7 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it. You can detach 1 material from this card; Set 1 "Abyss-" Trap from your Deck.

      UR Rarity
      Bahamut Shark
      UR Rarity
      Bahamut Shark
      UR Rarity
      Bahamut Shark
      WATER
      Bahamut Shark
      • ATK:

      • 2600

      • DEF:

      • 2100


      2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

       Rarity
      LeVirtue Dragon
       Rarity
      LeVirtue Dragon
       Rarity
      LeVirtue Dragon
      WATER
      LeVirtue Dragon
      • ATK:

      • 2000

      • DEF:

      • 0


      2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.

      UR Rarity
      Mermail Abyssgaios
      UR Rarity
      Mermail Abyssgaios
      UR Rarity
      Mermail Abyssgaios
      WATER
      Mermail Abyssgaios
      • ATK:

      • 2800

      • DEF:

      • 1600


      2 Level 7 WATER monsters While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.

       Rarity
      Poseidra Abyss, the Atlantean Dragon Lord
       Rarity
      Poseidra Abyss, the Atlantean Dragon Lord
       Rarity
      Poseidra Abyss, the Atlantean Dragon Lord
      WATER
      Poseidra Abyss, the Atlantean Dragon Lord
      • ATK:

      • 3000

      • DEF:

      • 1800


      3 Level 7 monsters Once per turn, you can also Xyz Summon "Poseidra Abyss, the Atlantean Dragon Lord" by using 1 "Atlantean" or "Mermail" Xyz Monster you control. (Transfer its materials to this card.) Once per turn: You can detach 2 materials from this card, then send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand. If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.

      Need 36 UR

       Rarity
      Abyssrhine, the Atlantean Spirit2 card
      UR Rarity
      Maxx "C"2 card
       Rarity
      Mermail Shadow Squad3 card
      UR Rarity
      Mulcharmy Fuwalos3 card
      UR Rarity
      Neptabyss, the Atlantean Prince3 card
       Rarity
      Poseidra, the Storming Atlantean2 card
      UR Rarity
      Superancient Deepsea King Coelacanth1 card
      UR Rarity
      Mermail Abyssalacia1 card
       Rarity
      Mermail King - Neptabyss1 card
      UR Rarity
      Adamancipator Risen - Dragite1 card
      UR Rarity
      Icejade Gymir Aegirine1 card
      UR Rarity
      Swordsoul Supreme Sovereign - Chengying1 card
      UR Rarity
      Deep Sea Prima Donna1 card
      UR Rarity
      Ash Blossom & Joyous Spring3 card
      UR Rarity
      Ghost Belle & Haunted Mansion2 card
      UR Rarity
      Abyss Dweller1 card
       Rarity
      Abysstrite, the Atlantean Spirit1 card
      UR Rarity
      Bahamut Shark1 card
       Rarity
      LeVirtue Dragon1 card
      UR Rarity
      Mermail Abyssgaios1 card
      UR Rarity
      Number 4: Stealth Kragen1 card
       Rarity
      Poseidra Abyss, the Atlantean Dragon Lord1 card
      UR Rarity
      Called by the Grave2 card

      Main: 45 Extra: 15

       Rarity
      2 cardAbyssrhine, the Atlantean Spirit
       Rarity
      2 cardAbyssrhine, the Atlantean Spirit
      Abyssrhine, the Atlantean Spirit
      WATER 3
      Abyssrhine, the Atlantean Spirit
      • ATK:

      • 1600

      • DEF:

      • 1600


      (This card is always treated as a "Mermail" card.) You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.


      SR Rarity
      3 cardArtifact Lancea
      SR Rarity
      3 cardArtifact Lancea
      Artifact Lancea
      LIGHT 5
      Artifact Lancea
      • ATK:

      • 1700

      • DEF:

      • 2300


      You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


      SR Rarity
      3 cardAtlantean Dragoons
      SR Rarity
      3 cardAtlantean Dragoons
      Atlantean Dragoons
      WATER 4
      Atlantean Dragoons
      • ATK:

      • 1800

      • DEF:

      • 0


      All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


      SR Rarity
      2 cardAtlantean Heavy Infantry
      SR Rarity
      2 cardAtlantean Heavy Infantry
      Atlantean Heavy Infantry
      WATER 2
      Atlantean Heavy Infantry
      • ATK:

      • 0

      • DEF:

      • 1600


      During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


      SR Rarity
      2 cardGameciel, the Sea Turtle Kaiju
      SR Rarity
      2 cardGameciel, the Sea Turtle Kaiju
      Gameciel, the Sea Turtle Kaiju
      WATER 8
      Gameciel, the Sea Turtle Kaiju
      • ATK:

      • 2200

      • DEF:

      • 3000


      You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


      UR Rarity
      2 cardMaxx "C"
      UR Rarity
      2 cardMaxx "C"
      Maxx "C"
      EARTH 2
      Maxx "C"
      • ATK:

      • 500

      • DEF:

      • 200


      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


      N Rarity
      2 cardMermail Abysspike
      N Rarity
      2 cardMermail Abysspike
      Mermail Abysspike
      WATER 4
      Mermail Abysspike
      • ATK:

      • 1600

      • DEF:

      • 800


      When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.


      SR Rarity
      3 cardMermail Abyssteus
      SR Rarity
      3 cardMermail Abyssteus
      Mermail Abyssteus
      WATER 7
      Mermail Abyssteus
      • ATK:

      • 1700

      • DEF:

      • 2400


      You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.


       Rarity
      3 cardMermail Shadow Squad
       Rarity
      3 cardMermail Shadow Squad
      Mermail Shadow Squad
      WATER 3
      Mermail Shadow Squad
      • ATK:

      • 0

      • DEF:

      • 1900


      (This card is always treated as an "Atlantean" card.) You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Squad", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Squad" once per turn.


      SR Rarity
      1 cardMoulinglacia the Elemental Lord
      SR Rarity
      1 cardMoulinglacia the Elemental Lord
      Moulinglacia the Elemental Lord
      WATER 8
      Moulinglacia the Elemental Lord
      • ATK:

      • 2800

      • DEF:

      • 2200


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.


      UR Rarity
      3 cardMulcharmy Fuwalos
      UR Rarity
      3 cardMulcharmy Fuwalos
      Mulcharmy Fuwalos
      WIND 4
      Mulcharmy Fuwalos
      • ATK:

      • 100

      • DEF:

      • 600


      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


      UR Rarity
      3 cardNeptabyss, the Atlantean Prince
      UR Rarity
      3 cardNeptabyss, the Atlantean Prince
      Neptabyss, the Atlantean Prince
      WATER 1
      Neptabyss, the Atlantean Prince
      • ATK:

      • 800

      • DEF:

      • 0


      You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.


       Rarity
      2 cardPoseidra, the Storming Atlantean
       Rarity
      2 cardPoseidra, the Storming Atlantean
      Poseidra, the Storming Atlantean
      WATER 7
      Poseidra, the Storming Atlantean
      • ATK:

      • 2800

      • DEF:

      • 1600


      While you control a monster, except "Poseidra, the Storming Atlantean", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Poseidra, the Storming Atlantean" once per turn. You can send 1 other WATER monster from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Atlantean" or "Mermail" monster from your Deck to the GY, then target 1 card your opponent controls; return it to the hand.


      UR Rarity
      1 cardSuperancient Deepsea King Coelacanth
      UR Rarity
      1 cardSuperancient Deepsea King Coelacanth
      Superancient Deepsea King Coelacanth
      WATER 7
      Superancient Deepsea King Coelacanth
      • ATK:

      • 2800

      • DEF:

      • 2200


      Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. During either player's turn, when this face-up card on the field is targeted by a card effect: You can Tribute 1 other Fish-Type monster; negate the activation, and if you do, destroy that card.


      UR Rarity
      3 cardAsh Blossom & Joyous Spring
      UR Rarity
      3 cardAsh Blossom & Joyous Spring
      Ash Blossom & Joyous Spring
      FIRE 3
      Ash Blossom & Joyous Spring
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


      N Rarity
      2 cardDeep Sea Minstrel
      N Rarity
      2 cardDeep Sea Minstrel
      Deep Sea Minstrel
      WATER 3
      Deep Sea Minstrel
      • ATK:

      • 1200

      • DEF:

      • 1500


      You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.


      UR Rarity
      2 cardGhost Belle & Haunted Mansion
      UR Rarity
      2 cardGhost Belle & Haunted Mansion
      Ghost Belle & Haunted Mansion
      EARTH 3
      Ghost Belle & Haunted Mansion
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


      R Rarity
      1 cardGluttonous Reptolphin Greethys
      R Rarity
      1 cardGluttonous Reptolphin Greethys
      Gluttonous Reptolphin Greethys
      WATER 3
      Gluttonous Reptolphin Greethys
      • ATK:

      • 1000

      • DEF:

      • 1000


      You can target 1 Fish, Sea Serpent, or Aqua monster in your GY with an equal or lower Level than the number of cards in your opponent's hand; Special Summon it, but it cannot activate its effects this turn. You can only use this effect of "Gluttonous Reptolphin Greethys" once per turn. If this card is sent to the GY as Synchro Material: You can make the Synchro Monster that used this card as material gain 200 ATK/DEF for each card currently in your opponent's hand.


      UR Rarity
      2 cardCalled by the Grave
      UR Rarity
      2 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        SR Rarity
        3 cardSekka's Light
        SR Rarity
        3 cardSekka's Light
        Sekka's Light
        Spell Normal
        Sekka's Light

          If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.


          SR Rarity
          1 cardMarincess Coral Anemone
          SR Rarity
          1 cardMarincess Coral Anemone
          Marincess Coral Anemone
          WATER
          Marincess Coral Anemone
          • ATK:

          • 2000

          • LINK-2

          Link Arrow:

          Left

          Bottom


          2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


          UR Rarity
          1 cardMermail Abyssalacia
          UR Rarity
          1 cardMermail Abyssalacia
          Mermail Abyssalacia
          WATER
          Mermail Abyssalacia
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Fish, Sea Serpent, and/or Aqua monsters Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. ● During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand. ● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.


           Rarity
          1 cardMermail King - Neptabyss
           Rarity
          1 cardMermail King - Neptabyss
          Mermail King - Neptabyss
          WATER
          Mermail King - Neptabyss
          • ATK:

          • 2300

          • LINK-3

          Link Arrow:

          Bottom-Left

          Bottom

          Bottom-Right


          2+ monsters, including a Fish, Sea Serpent, or Aqua monster Your opponent cannot target WATER monsters this card points to with card effects. You can only use each of the following effects of "Mermail King - Neptabyss" once per turn. If a WATER monster(s) is sent to the GY to activate a card or effect (except during the Damage Step): You can take 1 "Abyss-" Equip Spell from your Deck or GY and either add it to your hand or equip it to this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 "Atlantean" or "Mermail" monster from your Deck to your hand.


          UR Rarity
          1 cardAdamancipator Risen - Dragite
          UR Rarity
          1 cardAdamancipator Risen - Dragite
          Adamancipator Risen - Dragite
          WATER 8
          Adamancipator Risen - Dragite
          • ATK:

          • 3000

          • DEF:

          • 2200


          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


          UR Rarity
          1 cardIcejade Gymir Aegirine
          UR Rarity
          1 cardIcejade Gymir Aegirine
          Icejade Gymir Aegirine
          WATER 10
          Icejade Gymir Aegirine
          • ATK:

          • 3000

          • DEF:

          • 1500


          1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


          UR Rarity
          1 cardSwordsoul Supreme Sovereign - Chengying
          UR Rarity
          1 cardSwordsoul Supreme Sovereign - Chengying
          Swordsoul Supreme Sovereign - Chengying
          WATER 10
          Swordsoul Supreme Sovereign - Chengying
          • ATK:

          • 3000

          • DEF:

          • 3000


          1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


          SR Rarity
          1 cardCoral Dragon
          SR Rarity
          1 cardCoral Dragon
          Coral Dragon
          WATER 6
          Coral Dragon
          • ATK:

          • 2400

          • DEF:

          • 500


          1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


          UR Rarity
          1 cardDeep Sea Prima Donna
          UR Rarity
          1 cardDeep Sea Prima Donna
          Deep Sea Prima Donna
          WATER 7
          Deep Sea Prima Donna
          • ATK:

          • 1500

          • DEF:

          • 2700


          1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


          UR Rarity
          1 cardAbyss Dweller
          UR Rarity
          1 cardAbyss Dweller
          Abyss Dweller
          WATER
          Abyss Dweller
          • ATK:

          • 1700

          • DEF:

          • 1400


          2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


           Rarity
          1 cardAbysstrite, the Atlantean Spirit
           Rarity
          1 cardAbysstrite, the Atlantean Spirit
          Abysstrite, the Atlantean Spirit
          WATER
          Abysstrite, the Atlantean Spirit
          • ATK:

          • 2100

          • DEF:

          • 2800


          2+ Level 7 WATER monsters WATER monsters you control gain 300 ATK/DEF for each material attached to this card. You can only use each of the following effects of "Abysstrite, the Atlantean Spirit" once per turn. If this card is Xyz Summoned: You can target 1 Level 7 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it. You can detach 1 material from this card; Set 1 "Abyss-" Trap from your Deck.


          UR Rarity
          1 cardBahamut Shark
          UR Rarity
          1 cardBahamut Shark
          Bahamut Shark
          WATER
          Bahamut Shark
          • ATK:

          • 2600

          • DEF:

          • 2100


          2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


           Rarity
          1 cardLeVirtue Dragon
           Rarity
          1 cardLeVirtue Dragon
          LeVirtue Dragon
          WATER
          LeVirtue Dragon
          • ATK:

          • 2000

          • DEF:

          • 0


          2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.


          UR Rarity
          1 cardMermail Abyssgaios
          UR Rarity
          1 cardMermail Abyssgaios
          Mermail Abyssgaios
          WATER
          Mermail Abyssgaios
          • ATK:

          • 2800

          • DEF:

          • 1600


          2 Level 7 WATER monsters While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.


          UR Rarity
          1 cardNumber 4: Stealth Kragen
          UR Rarity
          1 cardNumber 4: Stealth Kragen
          Number 4: Stealth Kragen
          WATER
          Number 4: Stealth Kragen
          • ATK:

          • 1900

          • DEF:

          • 1500


          2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


           Rarity
          1 cardPoseidra Abyss, the Atlantean Dragon Lord
           Rarity
          1 cardPoseidra Abyss, the Atlantean Dragon Lord
          Poseidra Abyss, the Atlantean Dragon Lord
          WATER
          Poseidra Abyss, the Atlantean Dragon Lord
          • ATK:

          • 3000

          • DEF:

          • 1800


          3 Level 7 monsters Once per turn, you can also Xyz Summon "Poseidra Abyss, the Atlantean Dragon Lord" by using 1 "Atlantean" or "Mermail" Xyz Monster you control. (Transfer its materials to this card.) Once per turn: You can detach 2 materials from this card, then send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand. If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.



          MERMAIL ATLANTEAN Decks in MASTER DUEL








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